<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Pages on Peter Truchly</title><link>https://peter.truchly.eu/page/</link><description>Recent content in Pages on Peter Truchly</description><generator>Hugo -- gohugo.io</generator><language>en</language><lastBuildDate>Mon, 24 Aug 2026 00:00:00 +0200</lastBuildDate><atom:link href="https://peter.truchly.eu/page/index.xml" rel="self" type="application/rss+xml"/><item><title>About</title><link>https://peter.truchly.eu/about/</link><pubDate>Sat, 15 Aug 2026 00:00:00 +0200</pubDate><guid>https://peter.truchly.eu/about/</guid><description>&lt;p&gt;Computers have fascinated me since early childhood. My first games were&#10;&lt;em&gt;Test Drive&lt;/em&gt; (the 1987 DOS one) and &lt;em&gt;Space Invaders&lt;/em&gt;, and more than 35 years&#10;later the fascination has not worn off. A kid playing a 16-colour game gets&#10;determined to learn how it works, becomes a programmer, and one day works on real projects — and that day could just as well be today. We have machines on our&#10;desks that were almost unimaginable even in the early 2000s; a Mac Studio&#10;runs large language models at home.&lt;/p&gt;</description></item><item><title>Archives</title><link>https://peter.truchly.eu/archives/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://peter.truchly.eu/archives/</guid><description/></item><item><title>Search</title><link>https://peter.truchly.eu/search/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://peter.truchly.eu/search/</guid><description/></item></channel></rss>